   1
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<style type="text/css">
BODY {overflow: scroll; overflow-x: hidden;}
</style>
<!--webbot bot="HTMLMarkup" endspan -->
<!--webbot bot="HTMLMarkup" startspan --><script language="JavaScript1.2">
<!--

/*
Submitted by Marcin Wojtowicz [one_spook@hotmail.com] 
Featured on Website Abstraction (http://wsabstract.com)
For this and over 400+ free scripts, visit http://wsabstract.com
*/

var trailLength = 8 // The length of trail (8 by default; put more for longer "tail")
var path = "http://wsabstract.com/script/script2/cursor.gif" // URL of your image

// do NOT modify anything beyond this point
var isIE = false,isNav = false,range = "all.",style = ".style",i,d = 0
var topPix = ".pixelTop",leftPix = ".pixelLeft",images,storage
if (document.layers) { // browser sniffer
	isNav = true,range = "layers.",style = "",topPix = ".top",leftPix = ".left"
} else if (document.all) {
	isIE = true
}
function initTrail() { // prepares the script
	images = new Array() // prepare the image array
	for (i = 0; i < parseInt(trailLength); i++) {
		images[i] = new Image()
		images[i].src = path
	}
	storage = new Array() // prepare the storage for the coordinates
	for (i = 0; i < images.length*3; i++) {
		storage[i] = 0
	}
	for (i = 0; i < images.length; i++) { // make divs for IE and layers for Navigator
		(isIE) ? document.write('<div id="obj' + i + '" style="position: absolute; z-Index: 100; height: 0; width: 0"><img src="' + images[i].src + '"></div>') : document.write('<layer name="obj' + i + '" width="0" height="0" z-index="100"><img src="' + images[i].src + '"></layer>')
	}
	trail()
}
function trail() { // trailing function
	for (i = 0; i < images.length; i++) { // for every div/layer
		eval("document." + range + "obj" + i + style + topPix + "=" + storage[d]) // the Y-coordinate
		eval("document." + range + "obj" + i + style + leftPix + "=" + storage[d+1]) // the X-coordinate
		d = d+2
	}
	for (i = storage.length; i >= 2; i--) { // save the coordinate for the div/layer that's behind
		storage[i] = storage[i-2]
	}
	d = 0 // reset for future use
	var timer = setTimeout("trail()",10) // call recursively 
}
function processEvent(e) { // catches and processes the mousemove event 
	if (isIE) { // for IE
		storage[0] = window.event.y+document.body.scrollTop+10
		storage[1] = window.event.x+document.body.scrollLeft+10
	} else { // for Navigator
		storage[0] = e.pageY+12
		storage[1] = e.pageX+12
	}
}
if (isNav) {
	document.captureEvents(Event.MOUSEMOVE) // Defines what events to capture for Navigator
}
if (isIE || isNav) { // initiates the script
	initTrail() 
	document.onmousemove = processEvent // start capturing
}
//-->
</script>
---------------------------------------------------
  2
<script LANGUAGE="JavaScript">
<!-- hide code

/*
Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL:http://members.xoom.com/ebullets)
Script featured on Dynamicdrive.com
For this and 100's more DHTML scripts, visit http://dynamicdrive.com
*/


// Thanks to Troels Jakobsen <tjak@get2net.dk>
// for fix which makes it work when the page is scrolled

var nDots = 7;
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;

  // fixed time step, no relation to real time
var DELTAT = .01;
  // size of one spring in pixels
var SEGLEN = 10;
  // spring constant, stiffness of springs
var SPRINGK = 10;
  // all the physics is bogus, just picked stuff to
  // make it look okay
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
  // stopping criterea to prevent endless jittering
  // doesn't work when sitting on bottom since floor
  // doesn't push back so acceleration always as big
  // as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
  // BOUNCE is percent of velocity retained when 
  // bouncing off a wall
var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

  // always on for now, could be played with to
  // let dots fall to botton, get thrown, etc.
var followmouse = true;

var dots = new Array();
init();

function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
    
    if (!isNetscape) {
        // I only know how to read the locations of the 
        // <LI> items in IE
        //skip this for now
        // setInitPositions(dots)
    }
    
    // set their positions
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
    
    
    if (isNetscape) {
        // start right away since they are positioned
        // at 0, 0
        startanimate();
    } else {
        // let dots sit there for a few seconds
        // since they're hiding on the real bullets
        setTimeout("startanimate()", 2000);
    }
}



function dot(i) 
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) {	
        this.obj = eval("document.dot" + i);
    } else {
        this.obj = eval("dot" + i + ".style");
    }
}


function startanimate() {	
    setInterval("animate()", 20);
}


// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
    // initialize dot positions to be on top 
    // of the bullets in the <ul>
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    // put 0th dot above 1st (it is hidden)
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}

// just save mouse position for animate() to use
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY;	  
    return true;
}

// just save mouse position for animate() to use
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop;	  
}

if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
}


function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}

// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}


function animate() {	
    // dots[0] follows the mouse,
    // though no dot is drawn there
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos;	
        start = 1;
    }
    
    for (i = start ; i < nDots; i++ ) {
        
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
        
        // air resisitance/friction
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
        
        // compute new accel, including gravity
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
        
        // compute new velocity
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
        
        // stop dead so it doesn't jitter when nearly still
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
        
        // move to new position
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
        
        // get size of window
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else {	
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
        
        // bounce of 3 walls (leave ceiling open)
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
        
        // move img to new position
        dots[i].obj.left = dots[i].X;			
        dots[i].obj.top =  dots[i].Y;		
    }
}

// end code hiding -->
</script>
--------------------------------------------
   3
----------------------------------------------
<A href="  " onMouseOver='alert("  ")'>
  </A>
-------------------------------------------
  4
-----------------------------------------
<DIV ID="div1" CLASS="s1">*</DIV>
<DIV ID="div2" CLASS="s2">*</DIV>
<DIV ID="div3" CLASS="s3">*</DIV>
<DIV ID="div4" CLASS="s4">*</DIV>

<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<font face="arial, helvetica" size="-2"><a href="http://wsabstract.com">Website
Abstraction</a></font></p>

<SCRIPT LANGUAGE="javascript" TYPE="text/javascript">

/*
Submitted by Mike McGrath  http://website.lineone.net/~mike_mcgrath
Featured on Website Abstraction (http://wsabstract.com)
For this and over 400+ free scripts, visit http://wsabstract.com
*/

var nav = (document.layers);
var tmr = null;
var spd = 50;
var x = 0;
var x_offset = 5;
var y = 0;
var y_offset = 15;

if(nav) document.captureEvents(Event.MOUSEMOVE);
document.onmousemove = get_mouse; 

function get_mouse(e)
{    
  x = (nav) ? e.pageX : event.clientX+document.body.scrollLeft;
  y = (nav) ? e.pageY : event.clientY+document.body.scrollTop;
  x += x_offset;
  y += y_offset;
  beam(1);     
}

function beam(n)
{
  if(n<5)
  {
    if(nav)
    { 
      eval("document.div"+n+".top="+y);
      eval("document.div"+n+".left="+x);
      eval("document.div"+n+".visibility='visible'");
    }  
    else
    {
      eval("div"+n+".style.top="+y);
      eval("div"+n+".style.left="+x);
      eval("div"+n+".style.visibility='visible'");
    }
    n++;
    tmr=setTimeout("beam("+n+")",spd);
  }
  else
  {
     clearTimeout(tmr);
     fade(4);
  }   
} 

function fade(n)
{
  if(n>0) 
  {
    if(nav)eval("document.div"+n+".visibility='hidden'");
    else eval("div"+n+".style.visibility='hidden'"); 
    n--;
    tmr=setTimeout("fade("+n+")",spd);
  }
  else clearTimeout(tmr);
} 

// -->
</SCRIPT>
<STYLE TYPE="text/css">
<!--

BODY{
overflow:scroll;
overflow-x:hidden;
}

.s1
{
  position  : absolute;
  font-size : 10pt;
  color     : blue;
  visibility: hidden;
}

.s2
{
  position  : absolute;
  font-size : 18pt;
  color     : red;
	visibility : hidden;
}

.s3
{
  position  : absolute;
  font-size : 14pt;
  color     : gold;
	visibility : hidden;
}

.s4
{
  position  : absolute;
  font-size : 12pt;
  color     : lime;
	visibility : hidden;
}

//-->
</STYLE>